2D Games

Laser Defender

Developed by Luiz Miranda

How to play:
WASD/Arrows to move
Left mouse button/space to shoot
Click in the image to download
Arts of Gamedev.tv
Repository: Github
Dungeon Escape

Developed by Luiz Miranda

How to play:
AD/Left and right arrows to move
WS/Up and down arrow to climb
Space to jump
Left mouse button to shoot
Click in the image to download
Arts of Gamedev.tv
Repository: Github
Snowboarder

Developed by Luiz Miranda

How to play:
Left and right arrows to rotate
Up arrow to boost speed
ESC - Close game
Click in the image to download
Arts of Gamedev.tv
Repository: Github
Harry Potter Quiz

Developed by Luiz Miranda

How to play:
Point click to answer
ESC - Close game
Click in the image to download
Arts of Gamedev.tv
Repository: Github

3D Games

Space Courier

Developed by Luiz Miranda

How to play:
SPACE - Boost rocket
A|D - Rotate rocket
ESC - Close game
Click in the image to download
Repository: Github

Software developer at O-Pit Blast (Feb/22 - Mar/23)

After my internship I was hired by the company. At O-Pit Blast I worked using C# as the main language and WPF to create the front end elements, for this we use the Syncfusion library, we also use agile metodologies to manage the development. I worked on the development of a 3D rock blasting simulation software that helps mining engineers to plan their projects.

Software developer intern at O-Pit Blast (Nov/21 - Feb/22)

O-Pit Blast is a Portuguese software development company for mining engineering which is based in the city of Porto. The company was bought by Forcit and Enaex, which is a Finnish and a Chilean multinational companies in the sector, respectively. In my internship period I was responsible for the development of unit tests for the mathematical functions of our nuget package and their implementation.

Production manager at Paktuall Fardamentos (Jul/18 - Sep/21)

Paktuall is a uniform company that has been in business since 1989. During my time there I was responsible for implementing new methodologies to improve the efficiency and productivity of the team. During this period I learned to work as a team towards a common goal. I also worked with the graphic part of the production, making the artwork that goes to the silkscreen.

Coming soon

After graduating in energy engineering at UFPE, I decided to explore the technology market, studying digital game development, which has always been a passion.

After a while studying this front, I received an opportunity to work in the software development sector, in Portugal, where I was able to expand my knowledge, make quality deliveries and work even better in a team.

Today I continue to dedicate myself to my studies and my development and I feel able to use the skills I have learned in the experiences I have gone through together, bringing a differentiated and resolutive vision to each problem.